Redcap, Elder (CR 7)

Small Fey
Alignment: Always chaotic evil
Initiative: +9 (+5 Dex, +4 Improved Initiative); Senses: low-light vision, Listen +18, and Spot +18
Languages: Common and Sylvan


AC: 21 (+1 size, +5 Dex, +5 natural), touch 16, flat-footed 16
Hit Dice: 12d6+72 (114 hp); DR: 10/cold iron
Fort +10, Ref +13, Will +9
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +6; Grapple +12
Attack: Medium scythe +11 melee* or Medium sling +13 ranged
Full Attack: Medium scythe +11/+6 melee* or Medium sling +13 ranged
Damage: Medium scythe 2d4+13/x4*, medium sling 1d6+7 (*Includes adjustments for Power Attack feat.)
Special Attacks/Actions: Eldritch stone, powerful build
Abilities: Str 22, Dex 21, Con 22, Int 11, Wis 12, Cha 13
Special Qualities:
Feats: Alertness; Cleave; Improved Initiative; Power Attack; Track
Skills: Hide +24, Intimidate +16, Listen +18, Move Silently +20, Spot +18, and Survival +16
Advancement: 13-20 HD (Small)
Climate/Terrain: Temperate hills
Organization: Solitary, gang, (1 plus 2 or 4 young redcaps), or band (2 plus 3, 5, 7, or 9 young redcaps)
Treasure: 1/2 coins only (plus 1 redcap tooth)

Source: Monster Manual III