Raiment (CR 1)
Alignment: Usually chaotic evil
Initiative: +2 (Dex); Senses: blindsight 60 ft. and darkvision 60 ft.
AC: 14 (+l size, +2 Dex, +1 natural), touch 13, flat-footed 12
Hit Dice: 3d8 (13 hp); DR: 5/magic
Fort +1, Ref +3, Will +4
Speed: 20 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +5
Attack: Coat sleeve +6 melee
Full Attack: 2 coat sleeves +6 melee
Damage: Coat sleeve 1d2+3
Special Attacks/Actions: Constrict, improved grab
Abilities: Str 16, Dex 14, Con -, Int -, Wis 13, Cha 7
Special Qualities: mindless, undead traits
Advancement: 4-6 HD (Small)
An empty set of clothing, dingy and stained, flings itself forward, seemingly eager to reach you.
A raiment is the clothing of a victim of some atrocious crime, animated by the spirit of the vengeful victim, mindlessly intent on using its only remaining tool to cause as much pain and suffering as its long-missing flesh felt in death.
The clothing sometimes retains other personal belongings of its former owners as well. Different raiments may appear in different styles of dress, but most require a sufficient mass of clothing to give them a shape and the ability to wrap their sleeves around the necks of prospective victims.
A raiment weighs 10 to 20 pounds and does not speak.