Ragewalker (CR 14)

Large Fey
Alignment: Always neutral evil
Initiative: +11 (+7 Dex, +4 Improved Initiative); Senses: low-light vision, Listen +27, and Spot +27
Languages: Common, Abyssal, Infernal, and Sylvan


AC: 28 (-1 size, +7 Dex, +6 natural, +6 armor), touch 16, flat-footed 21
Hit Dice: 22d6+88 (165 hp); DR: 10/cold iron
Fort +13, Ref +20, Will +15
Speed: 50 ft.
Space: 10 ft./10 ft. (spiked chain up to 20 ft.)
Base Attack +11; Grapple +19
Attack: +5 spiked chain +22 melee or claw +17 melee
Full Attack: +5 spiked chain +22/+17/+12 melee (2d6+11) or 2 claws +17 melee
Damage: +5 spiked chain 2d6+11, claws 1d6+4
Special Attacks/Actions: Control living spells, induce blood frenzy, spell-like abilities, weapon cloud
Abilities: Str 19, Dex 25, Con 19, Int 10, Wis 14, Cha 24
Special Qualities: fast healing 5, grafted armor, repel missiles, SR 26
Feats: Combat Reflexes; Empower Spell-like Ability (blade barrier); Empower Spell-like Ability (wall of fire); Great Fortitude; Improved Initiative; Quicken Spell-Like Ability (blade barrier); Quicken Spell-Like Ability (wall of fire); Weapon Finesse
Skills: Hide +28, Jump +37, Listen +27, Move Silently +32, Sense Motive +27, Skills: Diplomacy +9, and Spot +27
Advancement: By character class
Climate/Terrain: Temperate plains
Organization: Solitary or troupe (1 plus 1d3 living spells)
Treasure: Standard

Source: Monster Manual III