Quasit (CR 2)

Tiny Outsider (Chaotic, Extraplanar, and Evil)
Alignment: Always chaotic evil
Initiative: +7 (+3 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., Listen +7, and Spot +6


AC: 18 (+2 size, +3 Dex, +3 natural), touch 15, flat-footed 15
Hit Dice: 3d8 (13 hp); DR: 5/cold iron or good
Fort +3, Ref +6, Will +4
Speed: 20 ft., fly 50 ft. (perfect)
Space: 2 1/2 ft./0 ft.
Base Attack +3; Grapple +6
Attack: Claw +8 melee
Full Attack: 2 claws +8 melee and bite +3 melee
Damage: Claw 1d3-1 and poison, bite 1d4-1
Special Attacks/Actions: Spell-like abilities, poison
Abilities: Str 8, Dex 17, Con 10, Int 10, Wis 12, Cha 10
Special Qualities: SR 5, poison immunity, fire resistance 10, alternate form, fast healing 2
Feats: Improved Initiative; Weapon Finesse (bite, claw)
Skills: Bluff +6, Diplomacy +2, Disguise +0 (+2 acting), Hide +17, Intimidate +2, Knowledge (any one ) +6, Listen +7, Move Silently +9, Search +6, Spellcraft +6, and Spot +6
Advancement: 4-6 HD (Tiny)
Climate/Terrain: Infinite Layers of the Abyss
Organization: Solitary
Treasure: None

Source: Monster Manual