Quarton (Hierarch Modron) (CR 15)
Alignment: Always lawful neutral
Initiative: +7 (+3 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., Listen +18, and Spot +18
Languages: Telepathy 384 miles
AC: 30 (-1 size, +3 Dex, +18 natural), touch 12, flat-footed 27
Hit Dice: 16d8+64 (136 hp); DR: 30/cold iron
Fort +14, Ref +13, Will +15
Speed: 30 ft., fly 90 ft. (good)
Space: 5 ft./10 ft.
Base Attack +16; Grapple +15
Attack: 4 slams +19 melee
Full Attack: 4 slams +19 melee
Damage: Slam 2d8+4
Special Attacks/Actions: Spell-like abilities, spells
Abilities: Str 19, Dex 16, Con 19, Int 19, Wis 20, Cha 20
Special Qualities: psionics immunity, modron qualities, resistances, SR 29
Feats: Alertness; Blind-fight; Improved Initiative; Multidexterity
Skills: Concentration +20, Diplomacy +20, Gather Information +20, Hide +13, Knowledge (any three) +15, Knowledge (planes) +17, Listen +18, Search +15, Sense Motive +15, Spellcraft +19, Spot +18, and Survival +15
Advancement: 17-48 HD (Large)
Climate/Terrain: Any land
Organization: Solitary or guard (36 pentadrones)
Spell-like Abilities: At will -- clairaudience/clairvoyance, command, dimension door, teleport without error (self plus 50 pounds of objects only), and wall of force. These abilities are as the spells cast by a 20th-level sorcerer (save DC 15 + spell level).
Spells: A quarton casts divine spells as a 20th-level cleric (save DC 15 + spell level). Quartons have access to the domains of Law, Protection, and War.
Psionics Immunity (Ex): Immune to all psionic attacks.
Resistances (Ex): Acid, cold, and fire resistance 10.
Modron Qualities (Ex): Immune to mind-influencing effects; not subject to subdual damage, ability damage, ability drain, or energy drain; not subject to critical hits.
Telepathy (Su): Quartons can communicate telepathically with any creature within 384 miles that has a language.