Pterafolk (CR 3)
Large Monstrous Humanoid (Shapechanger)
Alignment: Usually neutral evil
Initiative: +0; Senses: darkvision 60 ft., Listen +8, and Spot +8
AC: 16 (-1 size, +7 natural), touch 9, flat-footed 16
Hit Dice: 4d8+12 (30 hp)
Fort +7, Ref +4, Will +3
Speed: 30 ft., climb 20 ft., fly 30 ft. (average) with wings, fly 50 ft. (good) as pteranodon
Space: 10 ft./10 ft.
Base Attack +4; Grapple +13
Attack: 2 claws +9 melee; bite +4 melee
Full Attack: 2 claws +9 melee; bite +4 melee
Damage: Claw 1d6+5; bite 1d8+2
Abilities: Str 20, Dex 11, Con 16, Int 10, Wis 15, Cha 9
Feats: Alertness; Power Attack; Flyby Attack as pterodactyl only
Skills: Climb +13, Jump +11, Listen +8, and Spot +8
Advancement: 5-12 HD (Large)
Climate/Terrain: Warm forest
Organization: Solitary, flight (11-30), or tribe (31-100)
Pterafolk are vicious and mean-tempered, and they enjoy cruelty. They care little for elaborate strategy, although they have been known to plan raids on small villages. They prefer to attack from the air, swooping down on opponents to quickly gain the upper hand. In large groups, they sometimes use weapons such as great barbed spears (attack bonus +8 melee, damage 1d8+7).
A shapechanger has the supernatural ability to assume one or more alternate forms. Many magical effects allow some kind of shape shifting, and not every creature that can change shapes has the shapechanger subtype.
Traits: A shapechanger possesses the following traits (unless otherwise noted in a creature's entry).
- Proficient with its natural weapons, with simple weapons, and with any weapons mentioned in the creature's description.
- Proficient with any armor mentioned in the creature's description, as well as all lighter forms. If no form of armor is mentioned, the shapechanger is not proficient with armor. A shapechanger is proficient with shields if it is proficient with any type of armor.