Protoceratops (CR 3)
Alignment: Always neutral
Initiative: +0; Senses: low-light vision, scent, Listen +5, and Spot +5
AC: 18 (+8 natural), touch 10, flat-footed 18
Hit Dice: 5d8+20 (42 hp)
Fort +8, Ref +4, Will +2
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +6
Attack: Bite +6 melee
Full Attack: Bite +6 melee
Damage: Bite 1d8+4
Special Attacks/Actions: Powerful charge
Abilities: Str 16, Dex 11, Con 19, Int 1, Wis 12, Cha 6
Feats: Alertness; Endurance
Skills: Listen +5, Spot +5, and Survival +9
Advancement: 6-10 HD (Medium); 11-15 HD (Large)
Climate/Terrain: Warm deserts
Organization: Solitary, pair, or herd (4-7)
Protoceratops are not very aggressive, but because they are the favored prey of larger creatures, they have developed effective defenses. A threatened protoceratops lowers its head and charges, attempting to bull rush an enemy and escape. If it cannot get away, it attempts to charge as often as possible.
Powerful Charge (Ex): A protoceratops deals 2d8+11 points of damage when it makes a charge.
Skills: Protoceratops have a +4 racial bonus on Survival checks.