Primus (The One and The Prime) (CR 25)

Huge Outsider
Alignment: Always lawful neutral
Initiative: +14 (+10 Dex, +4 Improved Initiative); Senses: darkvision 60 ft., Listen +76, and Spot +81
Languages: Telepathy (Plane of Nirvana)


AC: 48 (-2 size, +10 Dex, +30 natural), touch 18, flat-footed 38
Hit Dice: 73d8+803 (1,131 hp); DR: 50/epic
Fort +48, Ref +48, Will +50
Speed: 60 ft., fly 90 ft. (perfect)
Space: 10 ft./15 ft.
Base Attack +73; Grapple +77
Attack: Slam +85/+80/+75/+70/+65 melee
Full Attack: Slam +85/+80/+75/+70/+65 melee
Damage: Slam 6d6+21 and teleportation
Special Attacks/Actions: Psionics, spell-like abilities, spells, teleportation slam
Abilities: Str 38, Dex 30, Con 31, Int 35, Wis 34, Cha 35
Special Qualities: modron qualities, resistances, SR 38
Feats: Alertness; Blind-fight; Cleave; Combat Casting; Dodge; Empower Spell; Enlarge Spell; Combat Expertise; Extend Spell; Heighten Spell; Improved Initiative; Maximize Spell; Mobility; Power Attack; Quicken Spell; Silent Spell; Still Spell; Stunning Fist; Improved Sunder; Spell Penetration
Skills: Concentration +85, Craft (any three) +60, Diplomacy +86, Gather Information +81, Heal +71, Knowledge (Nirvana) +86, Knowledge (any five) +60, Knowledge (arcana) +70, Knowledge (planes) +80, Listen +76, Search +71, Sense Motive +71, Spellcraft +86, Spot +81, and Survival +71
Advancement: By character class
Climate/Terrain: Any land
Organization: Solitary (unique)
Treasure: None

Source: Converted

Spell-like Abilities: At will -- clairaudience/clairvoyance, command, continual flame, detect chaos, detect evil, detect good, detect law, detect magic, detect thoughts, dimensional anchor, dimension door, dispel magic, domination, earthquake, greater dispelling, imprisonment, improved invisibility (self only), resurrection, restoration, shapechange, suggestion, teleport without error (self plus 50 pounds of objects only), and wall of force; 3/day -- greater restoration, mass charm, power word blind, power word kill, power word stun, prismatic spray, symbol (any), wish. These are as the spells cast by a 20th-level sorcerer (save DC 22 + spell level).

Spells: Primus can cast spells as a 20th-level sorcerer (DC 22 + spell level) and cleric spells as a 20th-level caster (DC 22 + spell level). Primus has access to the domains of Law, Protection, and War.

Psionics (Sp): At will -- astral projection, fly, levitate, plane shift, and polymorph self. These are as the spells cast by a 20th-level sorcerer (save DC 22 + spell level).

Teleportation Slam (Ex): Left hand, Fortitude save (DC 60) or be teleported to the plane of Acheron, right hand, Fortitude save (DC 60) or be teleported to the plane of Arcadia.

Modron Qualities (Ex): Immune to mind-influencing effects; not subject to subdual damage, ability damage, ability drain, or energy drain; not subject to critical hits.

Telepathy (Su): Primus can communicate telepathically with any creature on the Plane of Nirvana that has a language.