Pixie (CR 5)
Alignment: Always neutral good
Initiative: +4 (Dex); Senses: low-light vision, Listen +8, and Spot +8
AC: 16 (+1 size, +4 Dex, +1 natural), touch 15, flat-footed 12
Hit Dice: 1d6 (3 hp); DR: 10/cold iron
Fort +0, Ref +6, Will +4
Speed: 20 ft., fly 60 ft. (good)
Space: 5 ft./5 ft.
Base Attack +0; Grapple -6
Attack: Shortsword +5 melee or longbow +5 ranged
Full Attack: Shortsword +5 melee or longbow +5 ranged
Damage: Shortsword 1d4-2/19-20; or longbow 1d6-2/x3
Special Attacks/Actions: Spell-like abilities, special arrows, Otto's Irresistible Dance
Abilities: Str 7, Dex 18, Con 11, Int 16, Wis 15, Cha 16
Special Qualities: greater invisibility, SR 16
Feats: Alertness; Dodge; Weapon Finesse
Skills: Bluff +7, Concentration +4, Escape Artist +8, Hide +8, Listen +8, Move Silently +8, Ride +8, Search +9, Sense Motive +6, and Spot +8
Advancement: 2-3 HD (Small)
Climate/Terrain: Temperate forest
Organization: Gang (2-4), band (6-11), or tribe (20-80)
Treasure/Possessions: no coins, 50% goods, 50% items
Natural Invisibility (Su): A pixie remains invisible even when it attacks. This ability is constant, but the pixie can suppress or resume it as a free action.
Spell-Like Abilities: 1/day - confusion (the pixie must touch the target), dancing lights, detect chaos, detect good, detect evil, detect law, detect thoughts, dispel magic, entangle, permanent image (visual and auditory elements only). These abilities are as the spells cast by an 8th-level sorcerer (save DC 13 + spell level).
One pixie in ten can use Otto's irresistible dance once per day as cast by an 8th-level sorcerer.
Special Arrows (Ex): Pixies sometimes employ arrows that deal no damage but can erase memory or put a creature to sleep.
Memory Loss: An opponent struck by the arrow must succeed at a Fortitude save (DC 15) or lose all memory. The subject retains skills, languages, and class abilities but forgets everything else until he or she receives a heal spell or memory restoration with limited wish, wish, or miracle.
Sleep: Any opponent struck by the arrow, regardless of Hit Dice, must succeed at a Fortitude save (DC 15) or be affected as though by a sleep spell.
Skills: All sprites receive a +2 racial bonus to Search, Spot, and Listen checks. Pixies also gain +2 on Listen and Spot checks.
Sprites fight their opponents with spells and pint-sized weaponry. They prefer ambushes and other trickery to direct confrontation.
The normally carefree pixies ferociously attack evil creatures and unwanted intruders. They take full advantage of their invisibility and other abilities to harass and drive away opponents.