Pech (CR 3)
Small Elemental (Earth)
Alignment: Always neutral good
Initiative: +1 (Dex); Senses: darkvision 60 ft., light blindness, Listen +5, and Spot +6
AC: 17 (+1 size, +1 Dex, +5 natural), touch 12, flat-footed 16
Hit Dice: 4d8+4 (22 hp)
Fort +27, Ref +28, Will +22
Speed: 20 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple -6
Attack: Heavy pick +8 melee
Full Attack: Heavy pick +8 melee
Damage: Heavy pick 1d6+4
Special Attacks/Actions: Spell-like abilities, earth mastery
Abilities: Str 19, Dex 13, Con 13, Int 11, Wis 10, Cha 10
Special Qualities: Elemental, immunity to petrification
Feats: Power Attack
Skills: Climb +9, Craft (stonemasonry) +11, Listen +5, Profession (miner) +7, and Spot +6
Advancement: 5-9 HD (Small); 10-12 HD (Medium-size)
Climate/Terrain: Any land and underground
Organization: Gang (2-4), pack (5-20), or tribe (21-40)
Treasure: No coins; standard goods (gems only); no items
The pech relies on its pick in combat.
Spell-like Abilities: 4/day -- stone shape and stone tell. These abilities are as the spells cast by a 10th-level sorcerer (save DC 10 + spell level). Four pech together can, once per day, use wall of stone and stone to flesh. These abilities are as the spells cast by a 16th-level sorcerer (save DC 10 + spell level).
Earth Mastery (Ex): A pech gains a +1 attack and damage bonus if both it and its foe touch the ground. If an opponent is airborne or waterborne, the pech suffers a -4 penalty to attack and damage. (These modifiers are not included in the statistics block).
Immunity to Petrification (Ex): Pech are immune to all petrifying effects (such as a gorgon's breath or medusa's gaze).
Light Blindness (Ex): Abrupt exposure to bright light (such as sunlight or a daylight spell) blinds pech for 1 round. In addition, they suffer a -1 circumstance penalty to all attack rolls, saves, and checks while operating in bright light.
Elemental: Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.
Pech receive a +4 racial bonus to Craft (stonemasonry) checks.
The Pech first appeared in the Monster Manual II (Gary Gygax, 1983).
This subtype usually is used for elementals and outsiders with a connection to the Elemental Plane of Earth. Earth creatures usually have burrow speeds, and most earth creatures can burrow through solid rock.