Painspeaker (CR 4)
Alignment: Always neutral evil
Initiative: +3 (Dex); Senses: darkvision 60 ft. and Spot +11
Languages: usually Common
AC: 20 (+3 Dex, +7 natural), touch 13, flat-footed 17
Hit Dice: 6d12 (39 hp)
Fort +2, Ref +5, Will +7
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +4; Grapple +7
Attack: Slam +7 melee
Full Attack: Slam +7 melee
Damage: Slam 1d8+3
Special Attacks/Actions: Utterance of pain
Abilities: Str 16, Dex 16, Con -, Int 6, Wis 14, Cha 15
Special Qualities: undead traits
Feats: Cleave; Improved Natural Attack (slam); Power Attack; Recitation of the Fortified State
Skills: Spot +11 and Truespeak +17
Advancement: 7-12 HD (Medium); 13-18 HD (large)
Organization: Solitary or cabal (2-6)
Tome of Magic
This twisted creature appears almost skeletal, so tight is its grayish flesh drawn across its bones. More striking than its physical appearance, however, is its voice, as it gibbers and coos in the ancient rhythms of some forgotten tongue. Each syllable is a visceral touch of unfettered evil, a reminder of pain long forgotten.
Painspeakers are twisted undead creatures with sickening gray flesh drawn tight over their bones. They were once humanoids who died with some important message left unsaid, whether a courier who failed to deliver an entreaty for peace, a hopeful lover who failed to speak her heart, or a witness who failed to step forth and speak the truth. For these creatures, death and the failure to speak were the same anguish. Having risen because of the tortured words that they failed to utter, painspeakers now give voice to their pain in Truespeech, blighting the lives of others with the power of the spoken word.
A painspeaker resembles the person it had been when alive. Someone who knew the painspeaker before its death might recognize it with a DC 20 Spot check.
A painspeaker speaks the languages it knew when alive.