Orc, Snow Shaman (CR 2)

Medium Humanoid (Orc)
Alignment: Often chaotic evil
Initiative: -1 (Dex); Senses: darkvision 60 ft.


AC: 13 (-1 Dex, +2 leather armor, +2 heavy wooden shield), touch 9, flat-footed 13
Hit Dice: 3d6+6 (16 hp)
Fort +2, Ref +0, Will +5
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +2
Attack: Morningstar +0 melee
Full Attack: Morningstar +0 melee
Damage: Morningstar 1d8+1
Special Attacks/Actions: Spells
Abilities: Str 12, Dex 9, Con 12, Int 9, Wis 11, Cha 8
Special Qualities: light sensitivity
Feats: Iron Will; Toughness
Skills: Concentration +3, Heal +2, and Spellcraft +1
Advancement: By character class
Climate/Terrain: Cold hills
Organization: Gang (1 snow shaman plus 2-4 orcs), hunting party (1 snow shaman plus 5-8 orcs plus 2 3rd-level sergeants) or band (2-4 snow shamans plus 30-100 orcs plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Treasure: Standard

Source: Frostburn

Combat

Patient and crafty, a snow shaman avoids melee until all enemies are engaged, and then looks for a dangerous enemy to attack with his touch of fatigue or burning hands spell. Once his spells are expended, he wades into melee, swinging his morningstar. He looks for opportunities to flank foes with more skillful warriors.

Spells: This snow shaman is a 3rd-level adept.

Typical Spells Prepared (caster level 3rd): 0 - detect magic, cure minor wounds, touch of fatigue (+2 melee touch; DC 10); 1st - burning hands, cure light wounds.

Light Sensitivity (Ex): Orcs are dazzled in bright sunlight or within the radius of a daylight spell.