Ooze, Snowflake (CR 5)
Medium Ooze (Cold)
Alignment: Always neutral
Initiative: -5 (Dex)
AC: 5 (-5 Dex), touch 5, flat-footed 10
Hit Dice: 6d10+30 (63 hp)
Fort +7, Ref -3, Will -3
Speed: 15 ft., climb 5 ft.
Space: 5 ft./5 ft.
Base Attack +4; Grapple +9
Attack: Slam +9 melee
Full Attack: Slam +9 melee
Damage: Slam 1d8+7 plus 2d4 cold
Special Attacks/Actions: Cold aura, constrict 1d8+7 plus 2d4 cold, improved grab
Abilities: Str 20, Dex 1, Con 20, Int -, Wis 1, Cha 1
Special Qualities: Airy, immunity to cold, ooze traits, split, vulnerability to fire
Skills: Climb +13 and Hide -5*
Advancement: 7-9 HD (Medium); 10-18 HD (Large)
Climate/Terrain: Cold mountains
Monster Manual III
A snowflake ooze uses straightforward tactics, attempting to grab and constrict prey.
Constrict (Ex): A snowflake ooze deals automatic slam damage and cold damage with a successful grapple check.
Improved Grab (Ex): To use this ability, a snowflake ooze must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, at establishes a hold and can constrict.
Airy (Ex): Since a snowflake ooze's physiology is made up of a little ooze and lots of empty space, it is difficult to know where to attack. Any piercing melee or ranged attack directed at it has a 20% miss chance (the blow or missile passes harmlessly through the creature's space). Even a true seeing effect is useless in determining where and how to strike the creature.
Cold Aura (Ex): A snowflake ooze exudes cold. Any creature within 5 feet of one takes 1d6 points of cold damage (DC 18 Fortitude half). The save DC is Constitution-based.
Split (Ex): Bludgeoning weapons deal no damage to a snowflake ooze. Instead, the creature fractures into two identical snowflake oozes, each with half of the original's current hit points (round down). A snowflake ooze with 10 hit points or less cannot be further split and dies if reduced to 0 hit points.
Skills: A snowflake ooze has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened. *When in an area containing snow or ice, a snowflake ooze gains a +12 racial bonus on Hide checks.
A creature with the cold subtype has immunity to cold. It has vulnerability to fire, which means it takes half again as much (+50%) damage as normal from fire, regardless of whether a saving throw is allowed, or if the save is a success or failure.