Ooze, Flotsam (CR 2)
AC: 13 (+3 natural, touch 10, flat-footed 13
Hit Dice: 2d10+12 (23 hp)
Fort +5, Ref +0, Will -5
Speed: 10 ft., swim 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +3
Attack: Slam +3 melee
Full Attack: Slam +3 melee
Damage: Slam 1d6+3
Special Attacks/Actions: Adhesive
Abilities: Str 14, Dex 10, Con 23, Int -, Wis 1, Cha 1
Special Qualities: Amphibious, ooze traits, transparent
Skills: Hide +8 and Swim +10
Advancement: 3-6 HD (Large); 7-15 HD (Huge); 16-30 HD (Gargantuan); 31+ HD (Colossal)
Climate/Terrain: Any water, shoreline, or underground
Adhesive (Ex): A flotsam ooze exudes a sticky slime that holds fast any creature or item touching it. It automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the ooze is alive. The ooze makes one additional slam attack each round against any creature stuck to it.
A weapon that strikes a flotsam ooze sticks fast unless the wielder makes a Reflex save (DC 12). A successful Strength check (DC 16) is needed to pry it off.
The adhesive can be weakened by soap or lye, but even in such a case the ooze gets a +4 bonus on grapple checks (for a total bonus of +7). The substance breaks down 5 rounds after the ooze dies.
Blindsight (Ex): An ooze is blind, but blindsight allows it to maneuver and fight as well as a sighted creature. Through this ability, it can discern objects and creatures within 60 feet. An ooze usually does not need to make Spot or Listen checks to notice creatures within range of its blindsight.
Transparent (Ex): A flotsam ooze is transparent in water, and it gains the benefit of nine-tenths concealment (40% miss chance) when it is in water.
Skills: Aquatic oozes have a +8 racial bonus on any Swim check to perform some special action or avoid a hazard and can always take 10 on Swim checks, even if distracted or endangered. A flotsam ooze's transparency gives it a +8 racial bonus on Hide checks.
Aquatic oozes attack any creatures they encounter with little regard to their own safety
A flotsam ooze floats unseen at the heart of its mass of debris and strikes with sudden ease.
Creatures with the aquatic subtype always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.