Ogre Mage Scion of Kyuss* (CR 10)

Large Undead
Alignment: Always chaotic evil
Initiative: +4 (Improved Initiative); Senses: darkvision (60-foot range), Listen +8, and Spot +8
Languages: Giant and Common


AC: 18 (-1 size, +5 natural, +4 chain shirt), touch 9, flat-footed 18
Hit Dice: 5d12+3 (35 hp)
Fort +4, Ref +1, Will +4
Speed: 30 ft., fly 40 ft. (good)
Space: 5 ft./5 ft.
Base Attack +2; Grapple +15
Attack: Greatsword +11 melee; slam +11 melee; or longbow +2 ranged
Damage: Greatsword 2d8+13, slam 1d8+13, longbow 1d10
Special Attacks/Actions: Create spawn, fear aura, implant worm, spell-like abilities, worm expulsion
Abilities: Str 29, Dex 10, Con -, Int 16, Wis 16, Cha 23
Special Qualities: Fast healing 5, flight, regeneration 2, SR 18, +4 turn resistance
Feats: Alertness; Improved Initiative; Toughness
Skills: Concentration +3, Listen +8, Spellcraft +5, and Spot +8
Advancement: By character class
Climate/Terrain: Any
Organization: Solitary, pair, or brood (3-4 plus 1-4 spawn of Kyuss)
Treasure/Possessions: Double standard

Source: Dragon #307

Create Spawn (Su): A creature killed by a scion of Kyuss rises as an undead creature 1d4 days after death. The victim returns as a spawn of Kyuss if it is a giant, humanoid, or monstrous humanoid that does not qualify for the scion of Kyuss template and as a scion of Kyuss if it does. Other creatures do not rise as undead.

Fear Aura (Su): A scion of Kyuss continuously radiates a fear effect. This ability functions like a fear spell (caster level 15th), except that it affects all living creatures within a 40-foot radius. Any creature that makes a successful saving throw against the effect cannot be affected again by the fear aura of that scion of Kyuss for 24 hours.

Flight (Su): An ogre mage can cease or resume flight as a free action. While in gaseous form it can fly at normal speed and has perfect maneuverability.

Implant Worm (Su): Once per round as a free action, a scion of Kyuss can transfer a worm from its own body to that of an opponent. It can do this whenever it hits with a natural attack, but it can also make the transfer by means of a successful melee touch attack or a ranged. touch attack, hurling a worm at a foe from a distance of up to 20 feet.

Worm Expulsion (Su): Once per day as a standard action, a scion of Kyuss can cause a 20-foot burst of worms from its body. Each creature in the area is coated with 2d4 worms.

Fast Healing (Ex): A scion of Kyuss regains lost hit points at the rate of 5 per round. Fast healing does not restore hit points lost from starvation, thirst, or suffocation, and it does not allow the scion of Kyuss to regrow or reattach lost body parts.

Regeneration (Ex): 2 hp per round. Fire and acid deal normal damage to an ogre mage. An ogre mage that loses a limb or body part can reattach it by holding the severed member to the stump. Reattachment takes 1 minute. If the head or other vital organ is severed, it must be reattached within io minutes or the creature dies. Ogre mages cannot regrow lost body parts.

Spell-Like Abilities: At will - darkness and invisibility; 1/day - charm person, cone of cold, gaseous form, polymorph and sleep. These abilities are as the spells cast by a 9th-level character (save DC 16 + spell level). The DCs are Charisma based.

Turn Resistance (Ex): A scion of Kyuss has +4 turn resistance.

Ogre mage scions of Kyuss rely on their spell-like abilities, but they will approach close enough to foes to loose their worm expulsion. Like living ogre mages, they make determined enemies for any who cross them.

An ogre mage scion of Kyuss is an intelligent, evil foe. It excels in cruelty and cunning. About 10 feet tall, an ogre mage scion of Kyuss looks like a rotting zombie festooned with worms and maggots. The jet black skin that the creature had in life looks a putrescent gray-green and its dark eyes burn with malevolence.