Ogre Mage Scion of Kyuss* (CR 10)

Large Undead
Alignment: Always chaotic evil
Initiative: +4 (Improved Initiative); Senses: Listen +8 and Spot +8

AC: 18 (-1 size, +5 natural, +4 chain shirt), touch 9, flat-footed 18
Hit Dice: 5d12+3 (35 hp)
Fort +4, Ref +1, Will +4
Speed: 30 ft., fly 40 ft. (good)
Space: 5 ft./5 ft.
Base Attack +2; Grapple +15
Attack: Greatsword +11 melee; slam +11 melee; or longbow +2 ranged
Damage: Greatsword 2d8+13, slam 1d8+13, longbow 1d10
Special Attacks/Actions: Create spawn, fear aura, implant worm, spell-like abilities, worm expulsion
Abilities: Str 29, Dex 10, Con -, Int 16, Wis 16, Cha 23
Special Qualities: Fast healing 5, flight, regeneration 2, SR 18, +4 turn resistance
Feats: Alertness; Improved Initiative; Toughness
Skills: Concentration +3, Listen +8, Spellcraft +5, and Spot +8
Advancement: By character class
Climate/Terrain: Any
Organization: Solitary, pair, or brood (3-4 plus 1-4 spawn of Kyuss)
Treasure: Double standard

Source: Dragon #307

An ogre mage scion of Kyuss is an intelligent, evil foe. It excels in cruelty and cunning. About 10 feet tall, an ogre mage scion of Kyuss looks like a rotting zombie festooned with worms and maggots. The jet black skin that the creature had in life looks a putrescent gray-green and its dark eyes burn with malevolence. Ogre mage scions of Kyuss speak Giant and Common.

This is a sample creature derived from a Template.