Ogre Mage Scion of Kyuss* (CR 10)
Alignment: Always chaotic evil
Initiative: +4 (Improved Initiative); Senses: Listen +8 and Spot +8
AC: 18 (-1 size, +5 natural, +4 chain shirt), touch 9, flat-footed 18
Hit Dice: 5d12+3 (35 hp)
Fort +4, Ref +1, Will +4
Speed: 30 ft., fly 40 ft. (good)
Space: 5 ft./5 ft.
Base Attack +2; Grapple +15
Attack: Greatsword +11 melee; slam +11 melee; or longbow +2 ranged
Damage: Greatsword 2d8+13, slam 1d8+13, longbow 1d10
Special Attacks/Actions: Create spawn, fear aura, implant worm, spell-like abilities, worm expulsion
Abilities: Str 29, Dex 10, Con -, Int 16, Wis 16, Cha 23
Special Qualities: Fast healing 5, flight, regeneration 2, SR 18, +4 turn resistance
Feats: Alertness; Improved Initiative; Toughness
Skills: Concentration +3, Listen +8, Spellcraft +5, and Spot +8
Advancement: By character class
Organization: Solitary, pair, or brood (3-4 plus 1-4 spawn of Kyuss)
Treasure: Double standard
An ogre mage scion of Kyuss is an intelligent, evil foe. It excels in cruelty and cunning. About 10 feet tall, an ogre mage scion of Kyuss looks like a rotting zombie festooned with worms and maggots. The jet black skin that the creature had in life looks a putrescent gray-green and its dark eyes burn with malevolence. Ogre mage scions of Kyuss speak Giant and Common.
This is a sample creature derived from a Template.