Nymph (CR 7)
Alignment: Always chaotic good
Initiative: +3 (Dex); Senses: low-light vision, Listen +12, and Spot+12
Languages: Sylvan and Common
AC: 17 (+3 Dex, +4 deflection), touch 17, flat-footed 14
Hit Dice: 6d6+6 (27 hp); DR: 10/cold iron
Fort +7, Ref +12, Will +12
Speed: 30 ft., swim 20 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +3
Attack: Dagger +6 melee
Full Attack: Dagger +6 melee
Damage: Dagger 1d4/19-20
Special Attacks/Actions: Blinding beauty, spells, spell-like abilities, stunning glance
Abilities: Str 10, Dex 17, Con 12, Int 16, Wis 17, Cha 19
Special Qualities: unearthly grace, wild empathy
Feats: Combat Casting; Dodge; Weapon Finesse
Skills: Concentration +10, Diplomacy +6, Escape Artist +12, Handle Animal +13, Heal +12, Hide +12, Listen +12, Move Silently +12, Ride +5, Sense Motive +12, Spot+12, Swim +8, and Use Rope +3 (+5 with bindings)
Advancement: 4-9 HD (Medium-size)
Climate/Terrain: Temperate Forests
Blinding Beauty (Su): This ability operates continuously, affecting all humanoids within 60 feet of the nymph. Those who look directly at the nymph must succeed at a Fortitude save (DC 15) or be blinded permanently as though by the blindness spell. The nymph can suppress or resume this ability as a free action.
Unearthly Beauty (Su): The nymph can evoke this ability once every 10 minutes. Those within 30 feet of the nymph who looks directly at it must succeed at a Will save (DC 17) or die.
Spell-Like Abilities: Nymphs can use dimension door once per day as cast by a 7th-level sorcerer. They can also replicate druid spells as 7th-level casters (save 13 + spell level).
Nymphs avoid combat whenever possible, fleeing when confronted by intruders or danger.