Nothic (CR 3)

Medium Aberration
Alignment: Usually evil (any)
Initiative: +5 (+1 Dex, +4 Improved Initiative); Senses: darkvision 120 ft., see invisibility, and Spot +13
Languages: Undercommon


AC: 15 (+1 Dex, +4 natural), touch 11, flat-footed 14
Hit Dice: 5d8+20 (42 hp)
Fort +5, Ref +2, Will +7
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +7
Attack: Claw +7 melee
Full Attack: 2 claws +7 melee
Damage: Claw 1d4+4
Special Attacks/Actions: Flesh-rotting gaze
Abilities: Str 18, Dex 12, Con 19, Int 9, Wis 13, Cha 8
Special Qualities: -
Feats: Improved Initiative; Iron Will
Skills: Spot +13
Advancement: 6-8 HD (Medium); 9-15 HD (Large)
Climate/Terrain: Underground
Organization: Solitary
Treasure: Standard

Source: Miniatures Handbook

Combat

A nothic's claws are weak, and it is not exceptionally fast. Since it's perfectly happy eating carrion, it relies on its gaze to disable victims before moving in for a meal.

Flesh-Rotting Gaze (Su): Deals 1d6 damage, 30 feet, Will DC 16 negates. The save DC is Constitution-based.

See Invisibility (Su): A nothic can see invisible and ethereal creatures as though constantly under the effect of a see invisibility spell.

Skills: Nothics have a +4 racial bonus on Spot checks.