Nereid (CR 4)

Medium Fey (Aquatic and Extraplanar)
Alignment: Usually chaotic neutral
Initiative: +7 (+3 Dex, +4 Improved Initiative); Senses: low-light vision, Listen +7, and Spot +7
Languages: Aquan


AC: 16 (+3 Dex, +3 deflection), touch 16, flat-footed 13
Hit Dice: 3d6+3 (13 hp)
Fort +2, Ref +6, Will +4
Speed: 30 ft., swim 40 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple +0
Attack: Touch +4 melee or dagger +4 melee
Full Attack: Touch +4 melee or dagger +4 melee
Damage: Touch - drown, dagger 1d4-1/19-20
Special Attacks/Actions: Drown, spell-like abilities, summon water elemental
Abilities: Str 9, Dex 17, Con 12, Int 13, Wis 12, Cha 16
Special Qualities: Deflection, displacement, resistance to cold 10 and fire 10, shawl, speak with animals
Feats: Improved Initiative; Weapon Finesse
Skills: Escape Artist +9, Handle Animal +9, Hide +9 (+17 in water), Knowledge (the planes) +7, Listen +7, Ride +5, Spot +7, Survival +1 (+3 on other planes), Swim +7, Use Magic Device +9, and Use Rope +3 (+5 involving bindings)
Advancement: By character class
Climate/Terrain: Temperate aquatic
Organization: Solitary or splash (2-4, plus 1-2 octopi, squid, or porpoises)
Treasure: No coins; 50% goods (metal or stone only); 50% items (no scrolls)

Source: Stormwrack