Neo-Otyugh (CR 6)

Large Aberration
Alignment: Always neutral
Initiative: +0; Senses: scent, Listen +9, and Spot +12
Languages: Common


AC: 17 (-1 size, +8 natural), touch 9, flat-footed 17
Hit Dice: 9d8+9 (49 hp)
Fort +4, Ref +3, Will +7
Speed: 20 ft.
Space: 5 ft./10 ft. (15 ft. with tentacle)
Base Attack +6; Grapple +5
Attack: 2 tentacle rakes +5 melee, bite +0 melee
Full Attack: 2 tentacle rakes +5 melee, bite +0 melee
Damage: Tentacle rake 1d6, bite 1d4
Special Attacks/Actions: Improved grab, constrict 1d6, disease
Abilities: Str 11, Dex 10, Con 13, Int 10, Wis 12, Cha 6
Special Qualities: -
Feats: Alertness
Skills: Bluff +2, Hide +7, Listen +9, Search +4, and Spot +12
Advancement: 10-12 HD (Large), 13-18 HD (Huge)
Climate/Terrain: Any underground
Organization: Solitary, pair, or cluster (2-4)
Treasure: Standard

Source: Converted

Combat

An otyugh attacks living creatures if it feels threatened or if it is hungry; otherwise it is content to remain hidden. Otyughs rake and squeeze opponents with their tentacles, which they also use to drag prey into their mouths.

Improved Grab (Ex): To use this ability, the otyugh must hit a Medium-size or smaller opponent with a tentacle attack. If it gets a hold, it can constrict.

Constrict (Ex): An otyugh deals automatic tentacle damage to a Medium-size or smaller opponent with a successful grapple check.

Disease (Ex): Filth fever - bite, Fortitude save (DC 12) incubation period 1d3 days; damage 1d3 temporary Dexterity and temporary Constitution (see Disease).

Skills: An otyugh receives a +8 racial bonus to Hide checks when in its lair, due to its natural coloration.