Myconid Guard (CR 4)
Alignment: Usually lawful neutral
Initiative: +1 (Dex); Senses: Listen +4 and Spot +4
AC: 12 (+1 Dex, +1 natural), touch 11, flat-footed 11
Hit Dice: 4d8+8 (26 hp)
Fort +6, Ref +2, Will +3
Speed: 20 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple -2
Attack: 2 slams +5 melee, or spores +6 ranged touch
Full Attack: 2 slams +5 melee, or spores +6 ranged touch
Damage: Slam 1d6+2
Special Attacks/Actions: Spores
Abilities: Str 14, Dex 12, Con 15, Int 11, Wis 15, Cha 14
Special Qualities: Plant traits, spores
Feats: Alertness; Weapon Focus (spores)
Skills: Intimidate +5, Knowledge (nature) +3, Listen +4, Profession (farmer) +6, Sense Motive +4, Spot +4, and Survival +4
Organization: Solitary, pair, patrol (3-5), or work gang (3-5 plus 3-5 workers)
Monster Manual II
These intelligent, mobile mushrooms are among the more unusual creatures that live deep below ground. Myconids (also called fungus ones) are gentle, quiet, shy and thoughtful. They always view outsiders with distrust because they assume that all strangers are destructive and violent. To ensure that they can live in peace, they usually make their homes far from the more commonly traveled subterranean paths.
A myconid can be from 2 to 12 feet tall. The primary physical characteristics that distinguish it from other giant toad-stools are its limbs - the lower half of its trunk is split in half to form two legs, and two arms depend from just below its "cap." It also has two eyes in the cap, which are perfectly concealed when it closes them. Its hands seem to have random numbers of fingers and thumbs. Occasionally, an individual with more than two arms or legs pops up.
A myconid has a life span of about twenty-four years. When first spawned, an infant resembles a giant toadstool, At the age of four, it reaches adulthood and becomes mobile, Thereafter, its appearance changes very little as it ages.
These myconids are sixteen to twenty years old. They are charged with the defense of the circle.