Mwellret (CR 2)

Medium Magical Beast (Shapechanger)
Alignment: Always chaotic evil
Initiative: +1 (Dex); Senses: darkvision 60 ft. and Listen +2


AC: 20 (+1 Dex, +5 natural, +4 chain shirt), touch 11, flat-footed 19
Hit Dice: 3d8+9 (22 hp)
Fort +6, Ref +4, Will +3
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple -2
Attack: 2 claws +5 melee (or greatsword +5 melee), bite +3 melee; or shortbow +3 ranged
Full Attack: 2 claws +5 melee (or greatsword +5 melee), bite +3 melee; or shortbow +3 ranged
Damage: Claw 1d4+3, greatsword 2d6+4, bite 1d6+1, or shortbow 1d6
Special Attacks/Actions: After self; hypnotic hiss
Abilities: Str 16, Dex 13, Con 16, Int 10, Wis 10, Cha 12
Special Qualities: SR 15
Feats: Multiattack
Skills: Climb +6, Hide +4, Listen +2, Move Silently +4, and Swim +6
Advancement: 3-4 HD (Large); 5-6 HD (Huge)
Climate/Terrain: Temperate
Organization: Gang (2-3), band (6-10 plus 1 leader 3rd-6th level), or tribe (30-60 plus 2 lieutenants of 3rd-6th level and 1 leader of 4th-10th level)
Treasure: 50% coins; 50% goods; 50% items

Source: Dragon #286

Combat

Mwellrets enjoy attacking from the shadows or with the benefit of their alter self power. They typically begin combat by attempting to render prey helpless with their hypnotic hiss before wading in with their weapons, both natural and otherwise.

Due to their extraordinary superiority complexes, Mwellrets nearly always avoid using their shapechanging power, choosing instead to appear in the their true reptilian form, especially in a fight. Nothing is more satisfying to a mwellret than ripping out the throat of a lesser creature (which includes any creature that isn't a mwellret) with its teeth and claws.

After Self (Sp): Mwellrets can assume the shape of any Small or Medium-size creature. This works like alter self as cast by a 4th-level sorcerer. It can assume a new form or return to its own as a standard action.

Hypnotic Hiss (Sp): A mwellret's hiss can have a hypnotic effect on its foes. Opponents within 10 feet of a mwellret using this ability must make a Will save (DC 12) or be hypnotized as the hypnotism spell cast by a 3rd-level sorcerer.

Shapechanger Subtype

A shapechanger has the supernatural ability to assume one or more alternate forms. Many magical effects allow some kind of shape shifting, and not every creature that can change shapes has the shapechanger subtype.

Traits: A shapechanger possesses the following traits (unless otherwise noted in a creature's entry).