Murderjack (CR 9)

Medium Fey
Alignment: Always neutral evil
Initiative: +7 (+3 Dex, +4 Improved Initiative); Senses: low-light vision
Languages: Common and Sylvan


AC: 21 (+3 Dex, +6 natural, +2 leather armor), touch 13, flat-footed 18
Hit Dice: 15d6+60 (112 hp); DR: 10/cold iron
Fort +9, Ref +12, Will +10
Speed: 50 ft., climb 50 ft.
Space: 5 ft./5 ft.
Base Attack +7; Grapple +12
Attack: Claw +13 melee
Full Attack: 2 claws +13 melee
Damage: Claw 1d6+5
Special Attacks/Actions: Frightening presence, sneak attack +7d6, spells
Abilities: Str 20, Dex 17, Con 18, Int 15, Wis 13, Cha 22
Special Qualities: SR 21, sudden lunge, woodland concealment
Feats: Combat Reflexes; Combat Expertise; Improved Feint; Improved Initiative; Track; Weapon Focus (claw)
Skills: Bluff +24, Climb +31, Diplomacy +8, Escape Artist +21, Hide +21, Intimidate +8, Jump +13, Knowledge (nature) +22, Move Silently +21, Search +20, and Survival +19 (+21 following tracks or in aboveground natural environments)
Advancement: 16-45 HD (Medium)
Climate/Terrain: Temperate forests
Organization: Solitary, pair, or gang (3-8)
Treasure: Standard

Source: Web