Mummy, Bog (CR 8)
Alignment: Usually chaotic evil
Initiative: -2 (Dex); Senses: sense the living and Listen +11
AC: 20 (-2 Dex, +12 natural), touch 8, flat-footed 20
Hit Dice: 12d12+3 (81 hp); DR: 5/-
Fort +4, Ref +2, Will +10
Speed: 20 ft.
Space: 5 ft./5 ft.
Base Attack +6; Grapple +20
Attack: Claw +16 melee
Full Attack: 2 claws +16 melee
Damage: Claw 1d6+10
Special Attacks/Actions: Despair, improved grab, strangulation
Abilities: Str 30, Dex 6, Con -, Int 8, Wis 14, Cha 18
Special Qualities: Cold immobility, fire resistance 10, sense the living, undead traits
Feats: Cleave; Improved Bull Rush; Improved Grapple; Power Attack; Stealthy; Toughness
Skills: Climb +19, Hide +9, Listen +11, Move Silently +9, and Swim +19
Advancement: By character class
Organization: Solitary or mob (2-4)
Dragon Compendium Vol. 1
Despair (Su): The sight of a bog mummy is enough to overwhelm a creature with crushing despair. A viewer must make a DC 20 Will save or be paralyzed with fear for 1d4 rounds. Whether this save succeeds or fails, a creature cannot be affected by the same mummy's despair ability again for 24 hours. The save DC is Charisma-based.
Improved Grab (Ex): A bog mummy can attempt to start a grapple as a free action without provoking an attack of opportunity if it hits a target with both of its claw attacks. The mummy wraps its hands around its victim's throat.
Strangulation (Ex): A bog mummy can squeeze the life out of a creature that it has in a grapple. With a successful grapple check, the mummy grabs its victim by the throat and strangles him. Note that the Constitution damage reduces the time that a character can hold his breath. Anyone strangled in this manner is unable to speak, cast spells with verbal component, or use abilities or magic items that require speech.
Cold Immobility (Ex): A cold attack targeted against a bog mummy has a chance to freeze the water soaked within its body. A bog mummy must make a Fortitude save with a DC equal to the cold damage it receives from each attack or spell. If this save fails, the mummy is paralyzed for 1 round.
Sense the Living (Su): A bog mummy can detect the presence of living creatures with an Intelligence of 6 or greater within one mile. It can thus detect the presence of hidden, invisible, and otherwise concealed creatures. It ignores concealment that relies on obscuring a creature's physical appearance, such as the blur or displacement spells. It cannot detect ethereal creatures.
In battle, a bog mummy picks the weakest-looking opponent and charges toward it without concern for attacks of opportunity and similar distractions. These creatures exist only to crush and slay the living. Thus, they pursue opponents who offer the least resistance. In general, a mummy seeks out smaller opponents or those who appear weak or frail.
In their native environment, bog mummies prefer to ambush travelers by hiding within a bog or pool of water. Their ability to sense living creatures allows them to strike from hiding even when their position makes it impossible to directly observe a path or trail. Bog mummies use this ability to remain hidden until the last possible moment.
A bog mummy is created when a sacrificial victim is cast into a bog while tied and bound. The horrific ritual that centers on this sacrifice, combined with the victim's terror and rage, give rise to the bog mummy. These beasts pose a dire threat in foul swamps where evil druidic cults and dark gods of nature hold sway. Their utter hatred of all life makes them relentless killers who, once they have sighted a target, bear down upon him until destroyed.
A bog mummy is a walking, desiccated corpse with tan, leather skin. The leather cord around its neck, used to strangle the victim before casting him into the bog, along with the frayed bits of cord around his ankles and wrists are a testimony to the terrible ritual used to create this monstrosity. Most bog mummies are clad in decayed remnants of the clothing they wore in life, and a few still wear armor and carry weapons. Some evil druid sects perform the rituals needed to spawn bog mummies immediately after a victory against outsiders who intrude into their wilderness realms.