Monstrous Centipede, Huge (CR 2)

Huge Vermin
Alignment: Always Neutral
Initiative: +2 (Dex); Senses: darkvision 60 ft. and Spot +4


AC: 16 (-2 size, +2 Dex, +6 natural), touch 10, flat-footed 14
Hit Dice: 6d8+6 (33 hp)
Fort +6, Ref +4, Will +2
Speed: 40 ft., climb 40 ft.
Space: 15 ft./10 ft.
Base Attack +4; Grapple +15
Attack: Bite +5 melee
Full Attack: Bite +5 melee
Damage: Bite 2d6+4 and poison
Special Attacks/Actions: Poison
Abilities: Str 17, Dex 15, Con 12, Int -, Wis 10, Cha 2
Special Qualities: Vermin
Feats: -
Skills: Climb +11, Hide +2, and Spot +4
Advancement: 7-11 HD (Huge)
Climate/Terrain: Any underground
Organization: Solitary or colony (2-5)
Treasure: None

Source: Monster Manual

These creatures travel wherever hunger leads them. They prefer to feed on small animals but do not hesitate to attack humanoids or other larger prey. Monstrous centipedes are long and low: 30 feet long, 4 feet wide* and 2 feet high. *This number includes the centipede's body and its legs; the actual body width is about a third of the total.