Monodrone (Base Modron) (CR 1/2)

Small Outsider
Alignment: Always lawful neutral
Initiative: +0; Senses: darkvision 60 ft., Listen +4, and Spot +4


AC: 13 (+1 size, +2 natural), touch 11, flat-footed 13
Hit Dice: 1d8 (4 hp)
Fort +2, Ref +2, Will +0
Speed: 20 ft., Messenger monodrone 20 ft., fly 60 ft. (poor)
Space: 5 ft./5 ft.
Base Attack +1; Grapple -8
Attack: Bite +2 melee; or halfspear +2 melee; or light crossbow +1 ranged
Full Attack: Bite +2 melee; or halfspear +2 melee; or light crossbow +1 ranged
Damage: Bite 1d4; or halfspear 1d6; or light crossbow 1d8
Special Attacks/Actions: -
Abilities: Str 10, Dex 10, Con 10, Int 3, Wis 7, Cha 8
Special Qualities: resistances, modron qualities
Feats: Alertness
Skills: Listen +4 and Spot +4
Advancement: 2 HD (Small); 3 HD (Medium-size)
Climate/Terrain: Any land
Organization: Squad (12 plus 1 duodrone), patrol (13-48 plus 1 duodrone per 12 monodrones), platoon (49-84 plus 1 duodrone per 12 monodrones), battalion (85-120 plus 1 duodrone per 12 monodrones), or company (121-144 plus 1 duodrone per 12 monodrones)
Treasure: None

Source: Converted

Resistances (Ex): Acid, cold, and fire resistance 10

Modron Qualities (Ex): Immune to mind-influencing effects; not subject to subdual damage, ability damage, ability drain, or energy drain; not subject to critical hits.