Monkey (CR 1/6)

Tiny Animal
Alignment: Always neutral
Initiative: +2 (Dex); Senses: low-light vision, Listen +3, and Spot +3


AC: 14 (+2 size, +2 Dex), touch 14, flat-footed 12
Hit Dice: 1d8 (4 hp)
Fort +2, Ref +4, Will +1
Speed: 30 ft., climb 30 ft.
Space: 2 1/2 ft./0 ft.
Base Attack +0; Grapple -12
Attack: Bite +4 melee
Full Attack: Bite +4 melee
Damage: Bite 1d3-4
Special Attacks/Actions: -
Abilities: Str 3, Dex 15, Con 10, Int 2, Wis 12, Cha 5
Special Qualities:
Feats: Agile; Weapon Finesse
Skills: Balance + 10, Climb +10, Hide +10, Listen +3, and Spot +3
Advancement: 2-3 HD (Medium)
Climate/Terrain: Warm forest
Organization: Troop (10-40)
Treasure: None

Source: Monster Manual

The statistics presented here can describe any arboreal monkey that is no bigger than a housecat, such as a colobus or capuchin.

Skills: Monkeys use their Dexterity modifier for Climb checks and receive a +8 racial bonus to Balance checks. +2 on Balance and Escape Artist checks