Molydeus (CR 19)

Large Outsider (Chaotic, Evil, Extraplanar, and Tanar'ri)
Alignment: Always chaotic evil
Initiative: +10 (+6 Dex, +4 Improved Initiative); Senses: all-around vision, darkvision 60 ft., true seeing, Listen +29, and Spot +29
Languages: Abyssal, Auran, Celestial, Common, Draconic, Ignan, Infernal; telepathy 100 ft.


AC: 40 (-1 size, +6 Dex, +18 natural, +4 armor, +3 deflection), touch 17, flat-footed 33
Hit Dice: 19d8 (275 hp); DR: 15/cold iron and good
Fort +21, Ref +17, Will +18
Speed: 40 ft.
Space: 10 ft./10 ft.
Base Attack +19; Grapple +32
Attack: Melee +1 dancing vorpal cold iron greataxe +28/+23/+18/+13 and bite +25 and bite +25 or Melee +1 dancing vorpal cold iron greataxe +28/+23/+18/+13 and 2 claws each +27 and bite +25 and bite +25
Damage: Melee +7 dancing vorpal cold iron greataxe 3d6+14/19-20/x3, bite 2d6+4, bite 1d6+4 plus poison, claws 1d6+9
Special Attacks/Actions: piercing strike, snakebite, summon Tanar'ri, poison, spell-like abilities
Attack Options: Combat expertise, Improved Trip, Improved Disarm
Abilities: Str 28, Dex 22, Con 30, Int 21, Wis 24, Cha 28
Special Qualities: Fast healing 30;Immune electricity, poison, Resist acid 10, cold 10, fire 10; SR 30, evasion
Feats: Combat Expertise; Improved Critical (greataxe); Improved Disarm; Improved Initiative; Improved Trip; Multiattack; Quicken Spell-Like Ability (telekinesis); Track
Skills: Bluff +31, Concentration +32, Diplomacy +35, Forgery +21, Intimidate +33, Knowledge (any one) +27, Knowledge (the planes) +27, Listen +29, Search +27, Sense Motive +29, Spot +29, Survival +29 (+31 to follow tracks), and Use Magic Device +31
Advancement: 20-29 HD (Large); 30-57 HD (Huge)
Climate/Terrain: Any land and underground
Organization: Solitary, see text
Treasure: Quad standard, plus +1 dancing vorpal cold iron great axe and hord of blasting

Source: Fiendish Codex I