Mindshredder Warrior (CR 4)

Large Aberration
Alignment: Usually lawful evil
Initiative: +4; Senses: darkvision 60 ft. and thought sense 40 ft.
Languages: does not speak, but understands Common and Undercommon


AC: 19 (-1 size, +10 natural), touch 9, flat-footed 19
Hit Dice: 7d8+21 (52 hp)
Fort +5, Ref +2, Will +6
Speed: 30 ft.
Space: 10 ft./10 ft.
Base Attack +5; Grapple +14
Attack: Claw +10 melee or claw +10 melee touch
Full Attack: 2 claws +10 melee (1d8+5 plus 1d2 Wis) or 2 claws +10 melee touch
Damage: Claw 1d8+5 plus 1d2 Wis, claw touch 1d2 Wis
Special Attacks/Actions: Wisdom damage
Abilities: Str 21, Dex 11, Con 17, Int 6, Wis 12, Cha 6
Special Qualities: great leap, transformation
Feats: Improved Initiative; Improved Natural Attack (claw); Weapon Focus (claw)
Skills: Jump +35
Advancement: 8-14 HD (Large)
Climate/Terrain: Underground
Organization: Solitary or pack (2-5)
Treasure: None

Source: Monster Manual III

Combat

Mindshredder warriors are direct physical opponents in combat. They usually just rush toward the nearest foe and start slashing with their claws.

Great Leap (Ex): As a move action, a mindshredder warrior can make a great leap. The creature can cover any distance up to the distance indicated by the result of its Jump check, even if that distance exceeds its base speed. When using this ability, a mindshredder warrior calculates distances for standing long and high jumps as if it were making a running long or high jump. (A typical mindshredder warrior covers an average distance of about 45 feet with this ability.)

Thought Sense (Su): Like a mindshredder larva, a mindshredder warrior is sensitive to the thought emanations of living creatures. A mindshredder warrior's thought sense functions out to a distance of 40 feet.

Wisdom Damage (Su): A mindshredder warrior deals hit point damage as well as 1d2 points of Wisdom damage each time it hits a living creature with a claw attack. A mindshredder warrior can also use a claw to make a touch attack. If successful, the touch attack deals no hit point damage but still deals 1d2 points of Wisdom damage.

If a mindshredder warrior grapples an opponent, that opponent takes an extra 1d2 points of Wisdom damage at the beginning of each of the warrior's turns.

For each point of Wisdom damage that a mindshredder warrior deals, it heals 2 hit points of damage. If a mindshredder warrior is already at its maximum hit point total, it gains 2 temporary hit points for each point of Wisdom damage it deals. These temporary hit points last for a maximum of 1 hour.

Transformation (Ex): Once a mindshredder warrior has fed on enough mental energy, it can build a cocoon and transform into a mindshredder zenthal. A mindshredder warrior must deal a total of 80 points of Wisdom damage before it can build its chrysalis. Building the chrysalis requires one week of work. Once the chrysalis is complete, the warrior must remain in the chrysalis for a month. At the end of the month, it emerges from the chrysalis as a mindshredder zenthal.

A mindshredder warrior's chrysalis has a hardness of 5 and 90 hit points (the cocoon is 6 inches thick and has 15 hit points per inch of thickness). The hardened resin of a mindshredder warrior's chrysalis is pale rose in color. A warrior inside a chrysalis is helpless and dies if the chrysalis is destroyed.

Skills: A mindshredder warrior has a +20 racial bonus on Jump checks.