Mastodon (CR 9)

Huge Animal
Alignment: Always neutral
Initiative: +0; Senses: low-light vision, scent, Listen +11, and Spot +11


AC: 16 (-2 size, +8 natural), touch 8, flat-footed 16
Hit Dice: 15d8+93 (160 hp)
Fort +15, Ref +9, Will +7
Speed: 40 ft.
Space: 15 ft./10 ft. (gore up to 15 ft.)
Base Attack +11; Grapple +30
Attack: Gore +20 melee
Full Attack: Slam +20 melee and 2 stamps +13 melee; or gore +20 melee
Damage: Slam 2d8+11, stamp 2d6+5, gore 3d8+16
Special Attacks/Actions: Trample 2d12+16
Abilities: Str 32, Dex 11, Con 23, Int 2, Wis 10, Cha 5
Special Qualities:
Feats: Alertness; Endurance; Improved Natural Attack (gore); Improved Natural Attack (slam); Iron Will; Toughness
Skills: Listen +11 and Spot +11
Advancement: 16-30 HD (Huge); 31-45 HD (Gargantuan)
Climate/Terrain: Temperate forests
Organization: Solitary, pair, or herd (3-6)
Treasure: None

Source: Monster Manual III

Combat

A mastodon, like an elephant, charges at threatening creatures. A mastodon's long tusks allow it to attack at a distance that far outreaches its opponent's ability to melee.

Trample (Ex): Reflex half DC 28. The save DC is Strength-based.

Carrying Capacity: A light load for a mastodon is up to 4,152 pounds; a medium load, 4,153-8,304 pounds; and heavy load, 8,305-1 2,480 pounds. A mastodon can drag 12,400 pounds.