Mad Slasher (CR 2)

Medium Aberration
Alignment: Usually chaotic evil
Initiative: +3 (Dex); Senses: darkvision 60 ft.
Languages: Does not speak


AC: 15 (+3 Dex, +2 natural), touch 13, flat-footed 12
Hit Dice: 4d8+8 (26 hp)
Fort +3, Ref +4, Will +4
Speed: 40 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple +4
Attack: Claw +6 melee
Full Attack: 2 claws +6 melee
Damage: Claw 1d8+1
Special Attacks/Actions: -
Abilities: Str 13, Dex 17, Con 15, Int 6, Wis 10, Cha 6
Special Qualities: -
Feats: Combat Reflexes; Weapon Finesse; Whirlwind Attack
Skills: Survival +7
Advancement: 5-6 HD (Medium); 7-12 HD (Large)
Climate/Terrain: Warm forests
Organization: Solitary, cluster (2-5), or nest (5-10 plus 1-2 leaders with 6 HD)
Treasure: 1/10 coins; 50% goods; 50% items

Source: Miniatures Handbook

Combat

Mad slashers become agitated at the promise of bloodshed and scuttle into combat to attack as many enemies at once as possible.