Lynx (CR 1/2)
Alignment: Always neutral
Initiative: +3 (Dex); Senses: scent, Listen +3, and Spot +3
AC: 14 (+1 size, +3 Dex), touch 14, flat-footed 11
Hit Dice: 1d8 (5 hp)
Fort +2, Ref +5, Will +1
Speed: 40 ft.
Space: 5 ft./5 ft.
Base Attack +0; Grapple -6
Attack: Bite +4 melee, 2 claws -1 melee
Full Attack: Bite +4 melee, 2 claws -1 melee
Damage: Bite 1d4-2, claw 1d3-2
Special Attacks/Actions: Pounce
Abilities: Str 7, Dex 17, Con 12, Int 2, Wis 12, Cha 7
Feats: Alertness; Weapon Finesse (bite, claw)
Skills: Balance +12, Climb +4, Hide +12*, Listen +3, Move Silently +8, and Spot +3
Advancement: 2-3 HD (Medium-size)
Climate/Terrain: Any land
Organization: Solitary or pair
Races of Faerûn
The statistics presented here describe felines larger than a common housecat but smaller than a leopard, such as bobcats, leopard cats, ocelots, and sand cats.
A lynx can be acquired with the Improved Familiar feat, beginning at 3rd level. A lynx familiar grants its master a +3 bonus on Move Silently checks.
Pounce (Ex): If a lynx leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.
Scent: Detect opponents within 30 feet. Exact location is not revealed, unless within 5 feet.
Skills: Lynxes receive a +4 racial bonus on Hide and Move Silently checks and a +8 racial bonus on Balance checks. They use their Dexterity modifier for Climb checks. *In areas of tall grass or heavy undergrowth, the Hide bonus rises to +8.