Lizard, Horned (CR 1/4)
Alignment: Always neutral
Initiative: +1 (Dex); Senses: low-light vision, Listen +6, and Spot +6
AC: 16 (+2 size, +1 Dex, +3 natural), touch 13, flat-footed 15
Hit Dice: 1d8+1 (5 hp)
Fort +3, Ref +3, Will +2
Speed: 15 ft., burrow 5 ft.
Space: 2-1/2 ft./0 ft.
Base Attack +0; Grapple -10
Attack: Bite +0 melee
Full Attack: Bite +0 melee
Damage: Bite 1d3-2
Special Attacks/Actions: Blood squirt
Abilities: Str 7, Dex 12, Con 13, Int 1, Wis 14, Cha 6
Skills: Hide +13, Listen +6, and Spot +6
Climate/Terrain: Warm deserts
Organization: Solitary or clutch (5-50)
Horned toads are adapted to life in the waste. They are generally harmless (their diet consists of insects, spiders, and similar creatures), but they are capable of defending themselves effectively.
Horned lizards resemble large toads, but their flat, round bodies are covered with sharp spines. They have short, thick tails, and their skin is a collage of desert colors.
A horned lizard that is threatened uses its blood squirt ability to surprise and distract predators. It then escapes by burrowing into the sand.
Blood Squirt (Ex): A horned lizard can spray a small quantity of blood from its eyes, out to a distance of 5 feet. The blood loss causes no harm to the creature, but it is disconcerting to those who view this ability. Foes who see this display must make a DC 11 Will save or be shaken for 1 round. The save DC is Constitution-based.
Spines (Ex): A horned lizard is covered with sharp, thornlike spines. An opponent that hits it with a natural weapon or an unarmed attack automatically takes 1d2 points of piercing damage.
Skills: A horned toad has a +4 racial bonus on Hide checks.