Leskylor (CR 7)

Large Magical Beast
Alignment: Usually neutral good
Initiative: +4; Senses: darkvision 60 ft., Listen +7, and Spot +7
Languages: Leskylor, Celestial and Draconic


AC: 19 (-1 size, +10 natural), touch 9, flat-footed 19
Hit Dice: 6d10+18 (51 hp)
Fort +8, Ref +5, Will +3
Speed: 40 ft., fly 80 ft. (average)
Space: 10 ft./10 ft.
Base Attack +6; Grapple +16
Attack: Claw +11 melee
Full Attack: 2 claws +11 melee and Bite +6 melee
Damage: Claws 1d8+6, Bite 2d6+3
Special Attacks/Actions: Frost breath, improved grab, pounce, rake, spell-like abilities
Abilities: Str 22, Dex 11, Con 17, Int 15, Wis 13, Cha 14
Special Qualities: immunity to cold, spell-like abilities
Feats: Flyby Attack; Improved Initiative; Touch of Golden Ice
Skills: Hide +2, Listen +7, Move Silently +6, Search +8, Spot +7, and Swim +12
Advancement: 7-18 HD (Large); 19-36 HD (Huge)
Climate/Terrain: Blessed Fields of Elysium
Organization: Solitary or pair
Treasure: Standard

Source: Book of Exalted Deeds

Combat

When it spots an evil creature in its protected domain, the leskylor takes to the air, often hiding within the clouds until an opportune moment to strike presents itself. Unless the intruder is already known to it, the leskylor usually makes a single warning pass indicating its intention to rid the area of its presence. If the creature makes no effort to leave the area or stands its ground, the leskylor swoops in for the kill. The leskylor uses its frost breath first, then strikes with its claws and bite.

Frost Breath (Su): Cone-shaped burst of frost, 30 feet long, three times per day; damage 3d6; Reflex half DC 16.

Pounce (Ex): If a leskylor charges a foe, it can make a full attack, including two rake attacks.

Rake (Ex): Attack bonus +11 melee, damage 1d8+3.

Spell-Like Abilities: 1/day - blessed sight, cause fear (DC 12), cure moderate wounds (DC 13), eyes of the avoral, hold person (DC 13), obscuring mist, vision of heaven. Caster level 6th. The save DCs are Wisdom-based.

Improved Grab (Ex): To use this ability, the leskylor must hit with a claw or bite attack. If it wins the grapple check, it establishes a hold and can rake.