Leopard (CR 2)
Alignment: Always neutral
Initiative: +4 (Dex); Senses: low-light vision, scent, Listen +6, and Spot +6
AC: 15 (+4 Dex, +1 natural), touch 14, flat-footed 11
Hit Dice: 3d8+6 (19 hp)
Fort +5, Ref +7, Will +2
Speed: 40 ft., climb 20 ft.
Space: 5 ft./5 ft.
Base Attack +2; Grapple +5
Attack: Bite +6 melee
Full Attack: Bite +6 melee and 2 claws +1 melee
Damage: Bite 1d6+3; claw 1d3+1
Special Attacks/Actions: Pounce, improved grab, rake 1d3+1
Abilities: Str 16, Dex 19, Con 15, Int 2, Wis 12, Cha 6
Feats: Alertness; Weapon Finesse
Skills: Balance +12, Climb +11, Hide +8*, Jump +11, Listen +6, Move Silently +9, and Spot +6
Advancement: 4-5 HD (Medium-size)
Climate/Terrain: Warm forest
Organization: Solitary or pair
These jungle cats are about 4 feet long and weigh about 120 pounds; they usually hunt at night. The statistics presented here can describe any feline of similar size, such as jaguars, panthers, and mountain lions.
Pounce (Ex): If a leopard leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.
Improved Grab (Ex): To use this ability, the leopard must hit with its bite attack. If it gets a hold, it can rake.
Rake (Ex): A leopard that gets a hold can make two rake attacks (+6 melee) with its hind legs for 1d3+1 damage each. If the leopard pounces on an opponent, it can also rake.
Skills: Leopards receive a +4 racial bonus to Hide and Move Silently checks and a +8 racial bonus to Balance checks. In areas of tall grass or heavy undergrowth, the Hide bonus Improves to +8.