Legendary Horse (CR 8)

Large Animal
Alignment: Always neutral
Initiative: +2 (Dex); Senses: low-light vision, scent, Listen +14, and Spot +11


AC: 19 (-1 size, +2 Dex, +8 natural), touch 11, flat-footed 17
Hit Dice: 18d8+153 (234 hp)
Fort +19, Ref +13, Will +13
Speed: 80 ft.
Space: 10 ft./5 ft.
Base Attack +13; Grapple +26
Attack: 2 hooves +21 melee and bite +16 melee
Full Attack: 2 hooves +21 melee and bite +16 melee
Damage: Hoof 2d6+9, bite 1d6+4
Special Attacks/Actions: -
Abilities: Str 29, Dex 14, Con 27, Int 2, Wis 15, Cha 10
Special Qualities:
Feats: Endurance; Improved Overrun; Power Attack; Toughness x3
Skills: Listen +14 and Spot +11
Advancement: 19-36 HD (Large)
Climate/Terrain: Any land
Organization: Solitary or herd (6-30)
Treasure: None

Source: Monster Manual II

Combat

A legendary horse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds at a Ride check (DC 10).

Scent (Ex): A legendary horse can detect approaching enemies, sniff out hidden foes, and track by sense of smell.

Carrying Capacity: A light load for a legendary horse is O-1,200 pounds, a medium load is 1,201-2,400 pounds, and a heavy load is 2,401-3,600 pounds. A legendary horse can drag 18,000 pounds.

Saving Throws: A legendary animal has all good saves.