Legendary Eagle (CR 6)

Small Animal
Alignment: Always neutral
Initiative: +10 (Dex); Senses: low-light vision, Listen +12, and Spot +16


AC: 25 (+1 size, +10 Dex, +4 natural), touch 21, flat-footed 15
Hit Dice: 12d8+36 (90 hp)
Fort +11, Ref +18, Will +11
Speed: 10 ft., fly 100 ft. (average)
Space: 5 ft./5 ft.
Base Attack +9; Grapple +7
Attack: 2 claws +20 melee and bite +15 melee
Full Attack: 2 claws +20 melee and bite +15 melee
Damage: Claw 1d6+2, bite 1d8+1
Special Attacks/Actions:
Abilities: Str 15, Dex 30, Con 17, Int 2, Wis 16, Cha 13
Special Qualities:
Feats: Alertness; Flyby Attack; Hover; Skill Focus (Spot); Weapon Finesse
Skills: Listen +12 and Spot +16
Advancement: 13-24 HD (Small)
Climate/Terrain: Any forest, hills, plains, and mountains
Organization: Solitary or pair
Treasure: None

Source: Monster Manual II

Combat

Legendary animals are no larger than normal animals of the same kind, but they are considerably more dangerous in combat.

Like all birds of prey, the legendary eagle is a carnivore that hunts other birds, as well as small reptiles, snakes, and mammals. It attacks from the air with its claws and beak.

Skills: A legendary eagle receives a +12 racial bonus on Spot checks made in daylight.

Saving Throws: A legendary animal has all good saves.