Legendary Bear (CR 9)
Alignment: Always neutral
Initiative: +2 (Dex); Senses: low-light vision, scent, Listen +11, and Spot +11
AC: 21 (-1 size, +2 Dex, +10 natural), touch 11, flat-footed 19
Hit Dice: 20d8+140 (230 hp)
Fort +19, Ref +14, Will +15
Speed: 50 ft.
Space: 10 ft./5 ft.
Base Attack +15; Grapple +32
Attack: 2 claws +27 melee and bite +22 melee
Full Attack: 2 claws +27 melee and bite +22 melee
Damage: Claw 2d6+13, bite 4d6+6
Special Attacks/Actions: Improved grab
Abilities: Str 36, Dex 15, Con 25, Int 2, Wis 16, Cha 13
Feats: Cleave; Great Cleave; Endurance; Improved Overrun; Power Attack; Run; Track
Skills: Listen +11, Spot +11, and Swim +20
Advancement: 21-40 HD (Large)
Climate/Terrain: Any forest, hill, mountains, plains, and underground
Organization: Solitary or pair
Improved Grab (Ex): If a legendary bear hits a Medium-size or smaller opponent with a claw attack, it deals normal damage and attempts to start a grapple as a free action without provoking an attack of opportunity (grapple bonus +32). Thereafter, the legendary bear has the option to conduct the grapple normally, or simply use its claw to hold the opponent (-20 penalty on grapple check, but the legendary bear is not considered grappled). In either case, each successful grapple check it makes during successive rounds automatically deals claw damage.
Saving Throws: A legendary animal has all good saves.
Improved Grab (Ex): To use this ability, a legendary bear must hit with a claw attack.