Legendary Ape (CR 7)
Alignment: Always neutral
Initiative: +3 (Dex); Senses: low-light vision, scent, Listen +5, and Spot +12
AC: 19 (+3 Dex, +6 natural), touch 13, flat-footed 16
Hit Dice: 13d8+45 (103 hp)
Fort +11, Ref +11, Will +11
Speed: 40 ft., climb 20 ft.
Space: 5 ft./5 ft.
Base Attack +9; Grapple +19
Attack: 2 claws +19 melee and bite +14 melee
Full Attack: 2 claws +19 melee and bite +14 melee
Damage: Claw 1d8+10, bite 2d6+5
Special Attacks/Actions: Rend 2d8+15
Abilities: Str 30, Dex 17, Con 16, Int 2, Wis 17, Cha 11
Feats: Alertness; Endurance; Toughness x2
Skills: Climb +19, Listen +5, Move Silently +11, and Spot +12
Advancement: 14-26 HD (Medium-size)
Climate/Terrain: Warm forest and mountains, and underground
Organization: Solitary, pair, or company (3-5)
Monster Manual II
Rend (Ex): If a legendary ape hits a single target with both claws, it latches onto the opponent's body and tears the flesh. This attack deals 2d8+15 points of damage.
Scent (Ex): A legendary ape can detect approaching enemies, sniff out hidden foes, and track by sense of smell.
Saving Throws: A legendary animal has all good saves.
Legendary animals are no larger than normal animals of the same kind, but they are considerably more dangerous in combat.
Legendary apes are aggressive and territorial. They drop on opponents from trees to rend flesh with their powerful claws and teeth.