Kyuss Spawnling (CR 1)
AC: 18 (+4 Dex, +2 size, +2 natural), touch 16, flat-footed 14
Hit Dice: 1d12+3 (9 hp)
Fort +0, Ref +4, Will +3
Speed: Swim 40 ft.
Space: 2-1/2 ft./0 ft.
Base Attack +0; Grapple -11
Attack: Bite +6 melee
Full Attack: Bite +6 melee
Damage: Bite 1d3-3 plus poison
Special Attacks/Actions: Create spawn, poison
Abilities: Str 4, Dex 18, Con -, Int 2, Wis 12, Cha 14
Special Qualities: fast healing 3, undead traits, vulnerability to remove disease
Feats: Toughness; Weapon Finesse
Skills: Listen +3, Spot +3, and Swim +12
Advancement: 2-4 HD (Small), 5-8 HD (Medium)
Climate/Terrain: Any swamp
Organization: Solitary, pair, or swarm (3-20)
Create Spawn (Su): A Kyuss spawnling can infest any humanoid corpse it touches with worms as a full-round action. The corpse animates as a spawn of Kyuss 1d6+4 rounds later.
Poison (Ex): Injury, Fortitude DC 10, initial damage 1d6 Con, secondary damage 1d6 Con. The save DC is Constitution-based.
Vulnerability to Remove Disease (Ex): A remove disease spell (or any other similar effect) automatically destroys a Kyuss spawnling.
Despite its small size, a Kyuss spawnling is an aggressive combatant. A Kyuss spawnling attacks by biting with its tiny, razor-sharp teeth and injecting a burning toxin into the victim's blood.
These morbid little undead monsters are one of many variations of Kyuss' spawn. Designed to undermine the morale of the lizardfolk while creating a way for the worms of Kyuss to penetrate the natural armor possessed by lizardfolk (among other creatures), the ultimate success of the Kyuss spawnling depends on how many of the undead hatchlings the PCs allow to escape.
A Kyuss spawnling weighs 5 pounds.
Creatures with the aquatic subtype always have swim speeds and thus can move in water without making Swim checks. An aquatic creature can breathe underwater. It cannot also breathe air unless it has the amphibious special quality.