Kython Broodling (CR 1)

Small Aberration
Alignment: Always neutral evil
Initiative: +2 (Dex); Senses: Listen +6
Languages: Do not speak but understand Kython


AC: 18 (+1 size, +2 Dex, +5 natural), touch 13, flat-footed 16
Hit Dice: 2d8+2 (11 hp)
Fort +1, Ref +2, Will +4
Speed: 30 ft.
Space: 5 ft./5 ft.
Base Attack +1; Grapple -8
Attack: Bite +3 melee and tail +2 melee
Full Attack: Bite +3 melee and tail +2 melee
Damage: Bite 2d6+1, tail 1d4
Special Attacks/Actions: Poison
Abilities: Str 13, Dex 15, Con 12, Int 7, Wis 12, Cha 9
Special Qualities: Kython traits
Feats: Multiattack (B); Weapon Finesse (tail) (B)
Skills: Escape Artist +6, Hide +9, Listen +6, and Move Silently +6
Advancement: 3-5 HD (Small)
Climate/Terrain: Any land and underground
Organization: Solitary or swarm (3-10)
Treasure: None

Source: Book of Vile Darkness

Combat

Kythons enjoy tearing their prey to shreds, though they are intelligent enough to make good use of weapons. Most kythons have a chance to possess a special weapon.

Both the bite and the tail sting of the broodling are poisonous.

Poison (Ex): A broodling delivers its poison (Fort DC 12) with each successful sting or bite attack. The initial and secondary damage is the same (1d6 points of Constitution damage).

Kython Traits: All kythons are eyeless but have blindsight to a range of 60 feet. They are all immune to acid and cold and possess fire resistance 20 and electricity resistance 20.