Korred (CR 4)

Small Fey
Alignment: Always chaotic neutral
Initiative: +2 (Dex); Senses: low-light vision, Listen +11, and Spot +11


AC: 15 (+1 size, +2 Dex, +2 natural), touch 13, flat-footed 13
Hit Dice: 6d6+6 (27 hp)
Fort +3, Ref +7, Will +7
Speed: 20 ft.
Space: 5 ft./5 ft.
Base Attack +3; Grapple -6
Attack: Slam +8 melee; or shears +8 melee; or cudgel +8 melee; or rock +6 ranged
Full Attack: Slam +8 melee; or shears +8 melee; or cudgel +8 melee; or rock +6 ranged
Damage: Slam 1d2+4; or shears 1d4+4; or cudgel 1d6+4; or rock 2d6+4
Special Attacks/Actions: Spell-like abilities, laugh, animate rope, rock throwing
Abilities: Str 19, Dex 15, Con 12, Int 12, Wis 14, Cha 13
Special Qualities: SR 16
Feats: Alertness; Dodge; Mobility
Skills: Bluff +7, Hide +12, Listen +11, Move Silently +9, Perform +8, Search +7, and Spot +11
Advancement: By character class
Climate/Terrain: Temperate forest
Organization: Solitary or gang (2-4)
Treasure: Standard

Source: Converted