Kigrid (CR 5)
Alignment: Often neutral
Initiative: +1 (Dex); Senses: darkvision 60 ft., scent, Listen +8, and Spot +8
AC: 19 (+1 Dex, +8 natural), touch 11, flat-footed 18
Hit Dice: 9d8+18 plus 3 (61 hp)
Fort +5, Ref +4, Will +7
Speed: 40 ft.
Space: 5 ft./5 ft.
Base Attack +6; Grapple +10
Attack: Bite +10 melee
Full Attack: Bite +10 melee and 2 claws +8 melee
Damage: Bite 1d6+4, Claw 1d6+2
Special Attacks/Actions: Improved grab, poison, psionics, rake 1d6+1 plus poison
Abilities: Str 18, Dex 13, Con 14, Int 7, Wis 12, Cha 11
Special Qualities: -
Feats: Multiattack; Run; Toughness; Track
Skills: Climb +7, Hide +8, Jump +12, Listen +8, Move Silently +5, Spot +8, and Survival +9
Advancement: 10-15 HD (Medium); 16-27 HD (Large)
Organization: Solitary or pack (4-9)
Lords of Madness
A kigrid pulls down prey with its powerful bite. It uses its poisonous rake to finish off grappled opponents. A kigrid cannot begin a grapple and perform a rake attack in the same round.
Improved Grab (Ex): To use this ability, a kigrid must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a hold and makes two rake attacks against its foe.
Poison (Ex): Injury, Fortitude DC 16, initial and secondary damage 1d4 Dex. A kigrid delivers its poison only with its rake special attack (it has poison spurs near its rear claws). The save DC is Constitution-based.
Psionics (Sp): 3/day - blink, daze monster (DC 12), detect thoughts (DC 12). Caster level 5th. The save DCs are Charisma-based.
Rake (Ex): Attack bonus +10, damage 1d6+2 plus poison (see above). A kigrid makes two rake attacks when it attacks a grappled opponent.
Skills: Kigrids have a +4 racial bonus on Hide, Listen, Move Silently, and Spot checks, and a +8 racial bonus on Jump and Survival checks.