Ka-Tainted Male Human Barbarian* (CR 5)

Medium Humanoid (Augmented Humanoid)
Alignment: Always chaotic or neutral evil
Initiative: +1 (Dex); Senses: low-light vision, scent, and Listen +8

AC: 18 (+1 Dex, +2 natural, +5 armor), touch 11, flat-footed 17
Hit Dice: 4d12+15 (41 hp)
Fort +7, Ref +2, Will +2
Speed: 40 ft.
Space: 5 ft./5 ft.
Base Attack +4; Grapple +9
Attack: +1 greataxe +11 melee or bite +9 melee
Full Attack: +1 greataxe +11 melee and bite +4 melee
Damage: +1 greataxe 1d12+8/x3, bite 1d8+2
Special Attacks/Actions: Blood of Ka, rage 2/day
Abilities: Str 20, Dex 13, Con 16, Int 8, Wis 12, Cha 8
Special Qualities: Fast movement, trap sense +1, uncanny dodge, Barbarian 4
Feats: Improved Natural Attack (bite); Power Attack; Rage of the Raptor; Toughness; Weapon Focus (greataxe)
Skills: Climb +11, Intimidate +6, Jump +11, Listen +8, and Survival +6
Advancement: By character class
Climate/Terrain: Warm or temperate forests
Organization: Solitary, company (one plus 2-4 recruits of 1st level), squad (one plus 5-10 recruits of 1st level), or band (1-2 plus 15-20 recruits of 1st level and one commander of 8th level)
Treasure: Standard

Source: Dragon #315


Ka-tainted tyrannosaurus barbarians attempt to engage enemies in melee as quickly as possible, as they glory in the use of their terrible bite attack. They rage almost immediately in combat, using Rage of the Raptor if faced with many ranged attackers, or a normal barbarian rage if they fight more melee combatants.

Blood of Ka (Su): The blood of the Ka-tainted barbarian is corrupted and poisonous. Its blood acts as a contact poison (DC 13; DC 15 when it rages) that deals initial and secondary damage of 1d6 Intelligence and 1d4 Constitution. Additionally, those who deal damage to a Ka-tainted creature with non-reach handheld or natural weapons are exposed to the Ka-tainted's poisonous blood.

A Ka-tainted is immune to the effects of its own blood, but not from the blood of other Ka-tainted creatures.

Possessions: +1 chain shirt, +1 greataxe, masterwork short sword, two potions of cure light wounds, potion of bull's strength.

Augmented Subtype

A creature receives this subtype whenever something happens to change its original type. Some creatures (those with an inherited template) are born with this subtype; others acquire it when they take on an acquired template. The augmented subtype is always paired with the creature's original type. For example, a wizard's raven familiar is a magical beast (augmented animal). A creature with the augmented subtype usually has the traits of its current type, but the features of its original type. For example, a wizard's raven familiar has an animal's features and the traits of a magical beast.

This is a sample creature derived from a Template.