Jiki-Niku-Gaki (CR 1)
Medium Undead (Spirit)
Alignment: Always chaotic evil
Initiative: +0; Senses: Listen +5 and Spot +5
AC: 14 (+4 natural), touch 10, flat-footed 14
Hit Dice: 3d12 (19 hp)
Fort +1, Ref +1, Will +3
Speed: 30 ft., fly 20 ft. (average)
Space: 5 ft./5 ft.
Base Attack +1; Grapple -4
Attack: 2 claws +2 melee; bite +0 melee
Full Attack: 2 claws +2 melee; bite +0 melee
Damage: Claw 1d4+1; bite 1d6
Special Attacks/Actions: -
Abilities: Str 13, Dex 10, Con -, Int 6, Wis 11, Cha 14
Special Qualities: Undead, fast healing 2, gaki qualities
Skills: Hide +4, Listen +5, Move Silently +4, Search +1, and Spot +5
Advancement: 4-9 HD (Medium-size)
Climate/Terrain: Any land
Organization: Solitary or band (2-4)
Gaki are minor undead spirits, the spirits of wicked mortals who return to the world of the living in the form of horrible monsters as punishment for their sins.
Jiki-niku-gaki are the corrupted spirits of humanoids who were guilty of excessive avarice in their former lives. Greedy merchants and miserly moneylenders often become these ghoulish, repulsive monsters. A jiki-niku-gaki resembles a jiki-kersu-gaki, but its skin is pallid, dry, and flaking. These ghoulish creatures feed on humanoid flesh.
All gaki speak the languages they knew in life (at least Common). With the exception of the jiki-ketsu-gaki, however, they generally communicate only in grunts and moans.
Spirit creatures include some fey and elementals (nature spirits), outsiders (celestial spirits), undead (ghosts and ancestors), and even dragons. Spirit creatures are nor necessarily incorporeal, despite their name - in the worlds of Oriental Adventures, some spirits are as much flesh and bone as humans are. The only game effect of the spirit type modifier is that spirit creatures are all affected by spells such as commune with greater spirit, invisibility to spirits, and protection from spirits.