Jermlaine (CR 1/2)

Tiny Fey
Alignment: Usually neutral evil
Initiative: +3 (Dex); Senses: low-light vision, Listen +8, and Spot +8
Languages: Jermlaine


AC: 15 (+2 size, +3 Dex), touch 15, flat-footed 12
Hit Dice: 1/2d6-1 (1 hp)
Fort -1, Ref +5, Will +5
Speed: 40 ft.
Space: 2 1/2 ft./0 ft.
Base Attack +0; Grapple -12
Attack: Diminutive dart +5 ranged; or Tiny shortspear -2 melee
Full Attack: Diminutive dart +5 ranged; or Tiny shortspear -2 melee
Damage: Diminutive dart 1d3-4, Tiny shortspear 1d3-4/x3
Special Attacks/Actions:
Abilities: Str 3, Dex 17, Con 8, Int 8, Wis 16, Cha 5
Special Qualities: speak with rats, wild empathy
Feats: Alertness
Skills: Craft (trapmaking) +2, Hide +14, Listen +8, Move Silently +6, and Spot +8
Advancement: 1-2 HD (Tiny)
Climate/Terrain: Any underground
Organization: Solitary, pair, gang (3-5), raiding party (4-16 plus 2-8 rats or 1-4 giant rats), or plague (10-60 plus 4-16 rats or 2-8 giant rats)
Treasure: Standard

Source: Monster Manual II