Janni (CR 4)
AC: 18 (+2 Dex, +1 natural, +5 chainmail), touch 12, flat-footed 16
Hit Dice: 6d8+6 (33 hp)
Fort +6, Ref +7, Will +7
Speed: 30 ft., fly 20 ft. (perfect) (20 ft., fly 15 ft. [perfect] in chainmail)
Space: 5 ft./5 ft.
Base Attack +6; Grapple +9
Attack: Scimitar +9 melee or longbow +8 ranged
Full Attack: Scimitar +9/+4 melee; or longbow +8/+3 ranged
Damage: Scimitar 1d6+4/18-20; or longbow 1d6/x3
Special Attacks/Actions: Change size, Spell-like abilities
Abilities: Str 16, Dex 15, Con 12, Int 14, Wis 15, Cha 13
Special Qualities: elemental endurance, Plane shift, fire resistance 10
Feats: Combat Reflexes; Dodge; Improved Initiative; Mobility
Skills: Appraise +11, Concentration +10, Craft (any two) +11, Diplomacy +3, Escape Artist +6, Listen +11, Move Silently +6, Ride +11, Sense Motive +11, Spot +11, and Use Rope +2 (+4 with bindings)
Advancement: 7-9 HD (Medium-size); 10-18 HD (Large)
Climate/Terrain: Warm deserts
Organization: Solitary, company (2-4), or band (6-15)
Spell-Like Abilities: 3/day - invisibility; 2/day - enlarge or reduce and speak with animals. These abilities are as the spells cast by a 12th-level sorcerer (save DC 11 + spell level). Once per day a janni can create food and water as a 7th-level priest and can use ethereal jaunt for 1 hour as the spell cast by a 12th-level priest.
Elemental Endurance (Ex): Jann can survive on the Elemental Planes of Air, Earth, Fire, or Water for up to 48 hours. Failure to return to the Material Plane after that time deals 1 point of damage per additional hour to a janni, until it dies or returns to the Material Plane.
Plane Shift (Sp): A genie can enter any of the elemental planes, the Astral Plane, or the Material Plane. This ability transports the genie and up to six other creatures, provided they all link hands with the genie. It is otherwise similar to the spell of the same name.
Telepathy (Su): A genie can communicate telepathically with any creature within 100 feet that has a language.
A subtype applied only to outsiders. These creatures have mortal ancestors or a strong connection to the Material Plane and can be raised, reincarnated, or resurrected just as other living creatures can be. Creatures with this subtype are native to the Material Plane (hence the subtype's name).
Unlike true outsiders, native outsiders need to eat and sleep.