Icejack (CR -)

Tiny Animal
Alignment: Always Neutral
Initiative: +4 (Dex); Senses: scent, Listen +8, and Spot +2.

AC: 17 (+2 size, +4 Dex, +1 natural), touch 17, flat-footed 13
Hit Dice: 1/2d8 (4 hp)
Fort +2, Ref +6, Will +1
Speed: 20 ft.
Space: 2 1/2 ft. by 2 1/2 ft.
Base Attack -; Grapple -
Attack: None
Special Attacks/Actions:
Abilities: Str 3, Dex 18, Con 11, Int 2, Wis 12, Cha 7
Special Qualities: Cold tolerant
Feats: -
Skills: Hide +5, Jump +12, Listen +8, and Spot +2.
Advancement: -
Climate/Terrain: Cold land
Organization: Solitary
Treasure/Possessions: None

Source: Converted

The icejack resembles a plump, thick-furred, slow-moving hare. These creatures feed only on snowflowers, hardy plants that push their way up through the snow.

This vegetation seems susceptible to the tearing winds, or perhaps an icejack's nibbling weakens its grip in the snow. Whichever, the rounded, wiry shrubs are sometimes blown about like the tumbleweeds which roll in the Plain of Standing Stones. They nourish the icejacks, which in turn form the basis of the northern food chain, as they are extremely abundant.