Hybsil (CR 1)

Small Fey
Alignment: Usually neutral good
Initiative: +3 (Dex); Senses: Listen +3 and Spot +3


AC: 16 (+1 size, +3 Dex, +2 natural), touch 14, flat-footed 13
Hit Dice: 1d6+1 (4 hp)
Fort +1, Ref +5, Will +2
Speed: 50 ft.
Space: 5 ft./5 ft.
Base Attack +0; Grapple -5
Attack: Dagger +3 melee; or shortbow +3 ranged
Full Attack: Dagger +3 melee; or shortbow +3 ranged
Damage: Dagger 1d4-1; or shortbow 1d6
Special Attacks/Actions: Sleep arrows (10% chance)
Abilities: Str 8, Dex 17, Con 13, Int 13, Wis 10, Cha 10
Special Qualities: Spell-like abilities, poison immunity
Feats: Dodge; Mobility; Weapon Finesse
Skills: Bluff +3, Craft (any one) +4, Disable Device +3, Hide +10, Jump +12, Listen +3, Search +3, Spot +3, Survival +7, and Use Rope +4
Advancement: By character class
Climate/Terrain: Temperate plain and forest
Organization: Solitary, hunting party (2-4), war party (12-16), or full tribe (20-80)
Treasure: Standard

Source: Monster Compendium: Monsters of Faerûn