Huecuva* (CR 7)
Alignment: Always chaotic evil
Initiative: -1 (Dex); Senses: darkvision 60 ft.
AC: 23 (-1 Dex, +4 natural, +8 full plate, +2 large steel shield), touch 9, flat-footed 23
Hit Dice: 5d12+3 (35 hp); DR: 10/silver
Fort +5, Ref +3, Will +9
Speed: 30 ft. (20 ft. with full plate armor)
Space: 5 ft./5 ft.
Base Attack +2; Grapple +4
Attack: Slam +5 melee or masterwork morningstar +6 melee or light crossbow +2 ranged
Full Attack: Slam +5 melee or masterwork morningstar +6 melee or light crossbow +2 ranged
Damage: Slam 1d6+2 plus disease, masterwork morningstar 1d8+2, light crossbow 1d8
Special Attacks/Actions: Huecuva blight, rebuke undead 5/day, spells
Abilities: Str 15, Dex 9, Con -, Int 4, Wis 19, Cha 14
Special Qualities: Undead, turn resistance +2 (5th lvl cleric)
Feats: Brew Potion; Lightning Reflexes; Scribe Scroll; Toughness
Skills: Concentration +8, Knowledge (religion) +4, and Spellcraft +4
Advancement: By character class
Climate/Terrain: Any land and underground
Organization: Solitary, gang (2-4), or pack (5-10)
Huecuva are the remains of clerics who were unfaithful to their vows and turned to evil. As such they are condemned to eternal unlife.
Huecuva resemble robed skeletons and may be mistaken for them. Woe to those who make this mistake however, for the huecuva is more than just a mindless skeleton dressed in tattered priestly robes.
This is a sample creature derived from a Template.