Horse, Heavy War (CR 2)

Large Animal
Alignment: Always neutral
Initiative: +1 (Dex); Senses: low-light vision, scent, Listen +5, and Spot +4


AC: 14 (-1 size, +1 Dex, +4 natural), touch 10, flat-footed 13
Hit Dice: 4d8+12 (30 hp)
Fort +7, Ref +5, Will +2
Speed: 50 ft.
Space: 10 ft./5 ft.
Base Attack +3; Grapple +11
Attack: Hoof +6 melee
Full Attack: 2 hooves +6 melee and bite +1 melee
Damage: Hoof 1d6+4; bite 1d4+2
Special Attacks/Actions: -
Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6
Special Qualities:
Feats: Endurance; Run
Skills: Listen +5 and Spot +4
Advancement: -
Climate/Terrain: Temperate plain
Organization: Domesticated
Treasure: None

Source: Monster Manual

These animals are similar to heavy horses but are trained and bred for strength and aggression. A heavy warhorse can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds at a Ride check (DC 10).

Carrying Capacity: A light load for a heavy warhorse is up to 300 pounds; a medium load, 301-600 pounds; a heavy load, 601-900 pounds. A heavy warhorse can drag 4,500 pounds.